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CATCH THE GHOST®

The science behind Catch the Ghost

The science of focus, mechanic by mechanic.

Every mechanic in Catch the Ghost has a reason behind it. Here is each one, what it does for your next session, and why we built it that way.

An anatomical illustration of a human brain.

Behavior is shaped and maintained by its consequences.

A feed pays out the second you open it. Studying pays out weeks later, at the exam. Catch the Ghost moves the payout to the end of every Deep Focus session, and four ideas set its shape: , , and .

Read the research →

The Streak screen in the Catch the Ghost app: a 744 Day Streak inside a flame hexagon, above a Streak Calendar card with a seven-day strip.
An illustration of Albert Einstein in a grey suit.
Positive reinforcement

Finish a Deep Focus session and three things land at once: a chapter from history, plus coins and XP (9 coins and 3 XP on a plain 25-minute catch). Rewards that reliably follow an action make that action more likely next time. So the reward lands the moment the timer ends, every time.

Intrinsic motivation and curiosity

Pay people for something they already enjoy and they can start to enjoy it less. So the prize in Catch the Ghost is the story, and it pulls you along by your curiosity rather than bribing you past it. You come back to find out what Ada Lovelace did next. The coins are a bonus.

Hyperbolic discounting

A reward counts for less the further away it is, and it drops fastest close to now. That is how a grade six weeks out loses to a notification six seconds out. Catch the Ghost puts a reward 25 minutes away: finish the session and the chapter is yours.

The planning fallacy

People underestimate how long their own tasks will take. "Finish the essay tonight" is a forecast, and forecasts like it run late. A Deep Focus session is a block you can plan: 25 to 120 minutes, chosen up front. Stack three and you can see the progress: three blocks done, three chapters caught.

Mechanic by mechanic

Every feature traces to a finding.

Any app can say it is based on science. It is harder to say which paper made you build which button. Here is that map, for four parts of Catch the Ghost.

Chapters

An unfinished story is a stronger pull than a finished one.

Curiosity is not a pleasant appetite. It is an itch that starts the moment you notice a gap between what you know and what you want to know, and it gets sharper as the gap closes rather than duller. That is why a ghost is more than one picture: a life told in order, chapter by chapter, so there is always a specific missing piece rather than a vague pile of more. And once you are inside a story, it moves you in a way a list of facts does not. Each chapter is a quote, a story or an image.

Focus Together

People last longer with someone beside them.

Other people in the room change how well you work. It helps most on work you already know and can get in the way while you learn something new. Give someone a partner who is a little stronger and they push through a hard workout for longer than they would alone. Focus Together brings that to studying: up to 8 people in a room, timers starting on the same second. The bonus is our own call. When two or more of you finish, everyone who finished earns double, and a partner who stops early never costs you your chapter.

Your daily focus goal

"Do your best" is the weakest instruction there is.

A specific, hard goal beats vague encouragement, and effort climbs with the difficulty until the goal outruns you. So the app asks you for a number of sessions a day, 1 to 4+, rather than telling you to focus more, and it suggests a starting number based on how often you say your phone pulls you off task. The reminder comes from the second idea: decide in advance when you will act and you are much more likely to do it. So your goal comes with a daily reminder at a time you choose.

Streaks, and repairing them

One missed day does not undo a habit.

A new daily habit takes about two months to feel automatic for the typical person, and much longer for some. The part we took most seriously is the smaller one: missing a single day does not set it back. So a missed day breaks your streak, and you can buy it back for 5,000 coins. The streak lives on our servers, so a reinstall, a new phone or a time-zone change leaves earned days where they are.

Read the studies behind each of these →

Pacing

Pick a length you can hold: Deep Focus runs 25 to 120 minutes, and Shallow Focus starts at 10. Finish, and the rewards screen offers a timed break of 5 minutes or more. A length you choose and a break after it keep the pace sustainable.

Commitment devices

A commitment device is a choice you make now that raises the cost of quitting later. Give people the option to lock their savings until they reach a goal they set, and they end up saving far more, even though most never take it. Coin stakes are voluntary too. After your first five catches you can stake 25 to 500 coins on finishing a Deep Focus session. Finish and the stake comes back with 10% on top (20% on the Sleep Timer). Quit and it is gone.

Loss aversion

A loss feels bigger than a gain of the same size. So every Deep Focus session puts something on the line: the chapter painting itself in on your screen, dot by dot. Quit early and it gets away. Stake coins and they ride on it too.

CATCH THE GHOST®

Run the experiment on yourself.

The sources are on the research page. Your own trial takes 25 minutes: put your phone down, start a Deep Focus session and see whether a chapter of Ada Lovelace gets you to the end.

Definition

Positive reinforcement

When something good reliably follows an action, you do that action more often. In Catch the Ghost, the good thing lands the moment a Deep Focus session ends: a chapter from history, plus coins and XP.

Definition

Intrinsic motivation and curiosity

Intrinsic motivation is wanting to do something because it is interesting in itself, and paying people for what they already enjoy can make them enjoy it less. So in Catch the Ghost the story is the reason to come back, and the coins are a bonus.

Definition

Hyperbolic discounting

Hyperbolic discounting is why a small reward now beats a bigger one later: a reward loses its pull the further away it is, and it loses it fastest close to the present. Catch the Ghost puts the reward 25 minutes away. Finish the session and the chapter is yours.

Definition

The planning fallacy

The planning fallacy is the habit of underestimating how long your own tasks will take, even when the last one ran late too. A Deep Focus session is a fixed block of 25 to 120 minutes, so progress becomes something you can count.

Definition

Burnout

Burnout is a state of mental, emotional, and often physical exhaustion caused by prolonged stress or overwork. A pace you can keep matters, so in Catch the Ghost you pick the length of every session, and a break is offered when it ends.

Definition

Commitment device

A commitment device is a choice you make now that raises the cost of abandoning your own plan later. Odysseus had himself tied to the mast; today it might be a savings account locked until you reach your own goal. In Catch the Ghost it is a coin stake you choose yourself.

Definition

Loss aversion

Losing something hurts more than gaining the same thing feels good. In Catch the Ghost, the chapter painting itself in is already on the line: quit early and it gets away.

Definition

Social facilitation and the Köhler effect

Social facilitation is the long-established finding that the mere presence of other people changes how well you work: better on work you know, sometimes worse on something new. The Köhler effect is its sharper cousin: paired with someone on a task where you both have to deliver, the weaker partner works harder than they would alone.

Definition

The curiosity gap and narrative transportation

Curiosity is an itch that arrives the moment you notice a gap between what you know and what you want to know, and it sharpens as the gap narrows. Narrative transportation is what happens once you are inside a story: absorbed readers are moved by it in a way informed ones are not. So every ghost is a life told chapter by chapter, with the next one always missing.

Definition

Goal setting and implementation intentions

Specific, challenging goals get more effort out of you than being told to do your best. Implementation intentions take it one step further: decide in advance when and where you will act, "when X happens, I will do Y", and an intention turns into action far more reliably than the goal alone. In Catch the Ghost that is a daily goal in sessions, with a reminder at a time you choose.

Definition

Habit formation

A habit forms as something you repeat in the same setting becomes automatic. It takes longer than folklore suggests, about two months for the typical person and much longer for some, and one missed day does not set it back. So a broken streak in Catch the Ghost can be bought back.